I've been a long-time user of ZC/ZQuest, and the idea behind this game engine is interesting, however...
It would be nice if there was a sample quest file, that contained all of the items, enemies, and other game objects that are actually in Solarus DX. You know, like the screenshot on the main page at
http://www.solarus-games.org/ displays...
Did I miss something?
Is there a way to import all of that into the editor, or a download link for the quest package for the Solarus game?
A default quest, with all of the goodies used in the Solarus game, should be attached to this, IMO, in future builds.
P.S. I should note, that I did manage to merge all the material from the GitHub sources, but I still feel that should be included with the editor as an example quest, rather than a one-room thing. People who want to make all their items from scratch, can do that, but people who want a drag-and-drop Z3 engine, will want something with which to build that.
I need to read the docs for all of this, as I'm trying to figure out how item sprites are linked to the items, as there's nothing seemingly in the item code that determines its sprite. It's all quite interesting, although it'll mean learning yet another language, and specific syntax; so it may be a while before I can get around to doing more than making a quick and dirty test game.
Otherwise, the end-user is stuck creating all of the game objects from scratch, which is essentially saying 'make the whole game engine, again'. I would appreciate some information on this matter, and some example quest files, if possible. Thank you, and cheers.