Ok, it's reported now. But by the way, when I watched the latest tutorial of Solarus, I saw that the rupee counter under a shop treasure works exactly as I would like it to be. How is this done?
And another little thing that doesn't seem worth a whole new topic:
How can I attach a savegame variable to a door but prevent the automatically update? This might sound complicated; what I want do is to create a puzzle where a switch opens a door. When the switch is left, the door closes again. A statue has to be placed on the switch and since I don't want to annoy the player too much, I want to let the door stay open once this is done, also if the game is restarted. So the problem is, if I tick "save the door state", the player can cheat by placing the hero on the switch, then saving and turning the game off. When he restarts, the door is open because of the savegame variable. I know, how unlikely it is that a normal player does such a thing, but nonetheless it distracts me having an issue in my program, never mind how small it is.
So I would solve it by giving the door a savegame variable but turning it on or off all by my own so that I can only set it if the statue is on the switch. How is this done or is there a better way to solve the cheating issue? Any help is very appreciated.