Author Topic: Making a more-than-two answers possible question  (Read 6911 times)

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Renkineko
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Making a more-than-two answers possible question
« on: September 06, 2013, 09:05:08 AM »
Hi,

This morning I was thinking : In the case of a multiple answers question, like a
"Choose how many
bombs you would
like to buy
> 1 bomb
> 3 bombs
> 10 bombs"
Well here it's a silly example with the shop system in the game, but if you want to extrapolate on another style, you could have an enigma with a NPC asking :
"What is my name ?


>Bob
>Ganon
>Zelda"

You have the idea. Do you think it's possible to pass some value with dialog and not only "true" or "false". In the second case, you could even pass 2 false and 1 true because there is only one good answer, but still I don't think the actual engine enable this... Is there a trick or is it impossible to make more-than-2-answers-question ? In the second case, may I open an issue to enable 3 answers (or more, all depend of the size of the dialog box and the number of lines it can contain, so let's say N-answers) questions ?

I saw the menu option and it could fit, but that's not a dialog and in my example, there could be lot of text before the question is asked... So I'm not sure menu are really the good way to do it
« Last Edit: September 06, 2013, 09:15:15 AM by Renkineko »

Christopho

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Re: Making a more-than-two answers possible question
« Reply #1 on: September 06, 2013, 10:30:03 AM »
With Solarus 1.1, the dialog box is fully scripted and yes, you can do more than two answers if you want.
In summary, you can pass any value to a dialog, and get any value as result (a boolean, a number, a table, etc.).

All details are here: http://www.solarus-games.org/doc/1.1/lua_api_game.html#lua_api_game_start_dialog

Renkineko
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Re: Making a more-than-two answers possible question
« Reply #2 on: September 06, 2013, 10:59:07 AM »
Okay I didn't see the "on_started_dialog" event, which is explicite. The example on the doc was with a boolean, which introduced me in error because it was the way to do it on the 1.0... Anyway, thanks for the answer :)