Equivalent of enemy:set_enabled() in 2.0.0

Started by xavius, April 10, 2025, 06:57:26 AM

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Hi everybody,

I am trying to find the equivalent of enemy:set_enabled() in version 2.0.0 documentation but failed so far. Do anybody knows what would be the equivalent. It's for a script that activates enemies only visible on screen.

Thank you!

What do you mean? enemy:set_enabled() still exists.