Well the tileset id would mostly use is the one used in the game Zelda Solarus DX. It is named ( "1" , "1.tiles.png" ) that the description is (Light World).
Here is what it look the tileset i speak of:
https://drive.google.com/file/d/1dWy07sQB_1W5vO0ZAy8hhJ-_OM_Fj9Gx/view?usp=sharingAs you see the houses, grounds, castle, etc. Is very mixed. So for "speeding" the map creations. It could be great if i would know if there is some tileset of this sort, but there are (premade) maps that have many things organized to "copy/paste".
What i'm talking about is pre-made maps of floors and walls; with pre-made houses and castles that use the tileset i speak about. As some grass level to deep water, that the walls goes in many directions. Like turning up from the left, turning up from the right, turning down from the left, turning down from the right.
Maps as: (deep water above first to sand below / sand above first to deep water below) in many directions. As (grass to mountain / mountain to grass). As (mountain to deep water / deep water to mountain). Houses, Castle "with directions". No door / With door. Etc.
Interior of houses with walls. Interior of dungeons. And the list goes on.
If some peoples made pre-made maps like with the tilesets as mentionned and tileset used that made the ALTTP. This would definitly increase the speeding of creating maps, because of pre-made maps.
I can imagine easy, how peoples would create much more faster there maps with pre-made maps that can be copy and paste.
Thank's for your time.
A+