Hi guys..!
I have a problem that i don’t seem to know how to solve regarding separators in solarus. I have this overworld map where i want to do an outward corner with two separators.
Areas of the overworld are divided up with trees that the player is not meant to see over. It have worked for now with separators with inward corner areas, but now i want to do have an area with an outward corner cut out and it don’t work with separators apparently?
Basically the interaction i want is that when the player goes around the outward corner the hero can only see downward on the screen when the hero is no longer on the horizontal separators area. What i got instead is two invisible separators that extend, so when the hero is near the outward corner it creates a horizontal and vertical separator that extends beyond their actual length rather than blocking the camera from moving down the horizontal or vertical corner until the hero is outside 416x240 view area of the outward separator corner. Idk that makes sense?
Is it possible to do an outward corner cut like this into the map without this problem? I have seen the youtube video on separators by Christopho and the documentation blog. I don’t have the same problem with the inward corner cuts you see. Is it a problem like with T shaped corners and doors?
Here is the specific area. The purple are the invisible separators. When the hero goes down the outward corner there are two invisible separator walls that split up the map like that.
