Disable sound when several enemies died (in the same time)

Started by SyF, April 03, 2020, 02:10:05 PM

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Hello guys,
I want to know if is it possible to disable the dying sound when an enemy is killed ?

Because, when I kick the boss, I "remove_life" the enemies around in the same time. And in this way, the sound is played for each in the same time (and it is horrible for my ears  ;D).

Do you have any idea ?

Instead of "enemy:remove_life()" on the minions, you could do "enemy:remove()", which just takes them off the map, instead of damaging them. If you still want the dying animation you could manually create that.