Author Topic: Simple Dialog Pause Menu  (Read 2434 times)

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Miguelink 64
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Simple Dialog Pause Menu
« on: November 13, 2018, 04:14:09 PM »
Hi, I'm new in programming and I've recently discovered solarus, I've seen all Cristopho's tutorials so I started to make my own game, since Cristopho doesn't explain how to make a pause menú (only how to save with dialogs) I decided to make my own pause menu, but i lack the knowledge to do it, so i made a simple one that doesn't require to code a menu, only using the alttp dialog box system the pack already has, this is the code.


Code: ( lua) [Select]
  -- Event called when the game pauses
  function game:on_paused()
 
    game:start_dialog("pause.menu.question",function(answer) -- Opens the "menu"
 
        if answer == 1 then -- Items
 
          if game:has_item("boomerang") == true then -- Checks if you have an item
 
            game:start_dialog("pause.menu.items.1",function(answer) -- Shows item
 
              if answer == 1 then
 
                game:set_item_assigned(1,game:get_item("boomerang")) -- Assigns selected item to Slot 1
 
                sol.audio.play_sound("danger")
 
                game:set_paused(false)
 
              end
 
            end)
 
          else -- If you don't have items at all
 
            game:start_dialog("pause.menu.items.no_items")
 
            game:set_paused(false)
 
          end
 
        end
 
        if answer == 2 then -- Save and continue
 
          game:save()
 
          sol.audio.play_sound("danger")
 
          game:set_paused(false)
 
        end
 
        if answer == 3 then -- Save and Quit (Closes the game)
 
          sol.audio.play_sound("danger")
 
          game:save()
 
          sol.main.exit()
 
        end
 
        if answer == 4 then -- Continue
 
          sol.audio.play_sound("danger")
 
          game:set_paused(false)
 
        end
 
      end)
 
   end


If you want to copy it, paste it on the game_manager.lua script, under game:start() , add some dialog on your languages folder using the $? thing to make selectable text and thats it.
The only thing is that you must have to collect the equipment in order, and add a new dialog with all previous ítems + the new one, also do a new if-else over the already writen code, but at least you now have your pause menu. ;)
« Last Edit: November 13, 2018, 09:27:42 PM by Miguelink 64 »