I'm in the process of creating a custom "tall" link sprite, and I'm running into a strange issue with shield animations. The shield's walking animations work fine, but durring sword attacks, the directions get reversed.
In other words, the shield plays the "down" animation during an upwards sword strike, and the "up" animation during a downwards sword strike. I believe Solarus is reversing the shield's left and right sword animations as well, though it's hard to tell since they appear to be clipping behind Link's body.
What could be causing this? You can see from the video that the animation frames and directions are set up just like any other situation.
https://youtu.be/t8LHJsMhSMs(Please excuse the WIP art, the frames are very rough and I still have a lot of polishing to do.)