Thanks for playing, guys!
Ezka, you can use the tag [ *img] and [*/img] with no * with a direct link to the image inside the tags. Also on imgur if you click on your image it automatically generated links for BBC code with the tags and your link. That's what I use.
Thanks for the error catches. The illegal direction errors just mean you created a sprite with <4 directions, so like the vase entity only has 1 direction (which is automatically right), and the entity is technically facing down. So it displays and works fine, but sends an error. The way you fix that is you just duplicate the direction so there's 4 and the error will go away, I just haven't bothered.
Ezka, the monster bait can only be used on certain stones- I haven't figured out how to make an equippable ites menu. Or a map screen for my menu... But anyway, you just go up to the certain stones and press spacebar. I should probably explain that better in-game. There's a guy in Crabhook Village that explains it, but he's kind of easy to miss and it's still a little obtuse. I'll make that better.
As far as respawning in the wall, I have no idea why that happens. Oh wait, actually I might, you said you died outside the lighthouse but respawned inside? I have an idea.
Last question, you said some of the graphics look off? Which ones? I'd love to fix them.
Diarandor, thanks for the error catches! A couple questions, do you remember what dialog had the typo about arrows? Who you were talking to?
Also, when you say swimming through boats, I don't have any plans for the player to ever learn to swim, my maps just aren't set up for it. Do you mean jumping off the dock and drowning in a boat? The issue is they're NPCs, so their hitbox is 16x16, lol.
Regarding a save-delete function, I was planning to get to that once I make a title screen. For anyone testing who doesn't know this, you can delete (or edit!) You save file by going to the location Solarus savegames are stored, finding the game folder, and manually deleting (or editing!) the file.
As far as design, I wasn't planning on ever having a map. It's a part of menus being to complicated to set up, I just decided I'd do that with my next game and leave it out of this one. Do you feel like a map is necessary for you? As the map designer, I have a hard time seeing the maps from another perspective.
Side note- I know a lot of people have posted on this forum essentially asking for more pre-made elements to come with Solarus (items, enemies, etc.). I agree somewhat with sentiments about how Solarus is for people who can code, however I think it would be nice to at some point,be able to release basically an empty game that had a menu, a few items, and maybe a couple enemies coded in. Is that kind of what Children of Solarus aims to be? If not, in a year or so I'd be willing to create such a thing, just an empty game with the systems set up (map, inventory, maybe three enemies, basic items), documented so they're easy to use.