Thanks, guys. I appreciate your patience.
After some thought, I still like the idea of an "asset extractor" built into the editor - it seems like a helpful way of sidestepping around IP laws without having to notably sacrifice functionality, and without putting the Solarus team in a place where they have to put their own hides at risk for being the primary source of Zelda asset packs for the engine. I especially like the idea that a proper "asset extractor" could open up the possibility for the ROM Hacking community to contribute asset location maps to the source code of Solarus - thus opening the engine up to the possibility of being used to make fan-games for lots of franchises besides just Zelda (while still keeping Solarus itself completely free-and-clear, legally-speaking).
I'm still early-days on in teaching myself CompSci and programming, but I think perhaps I might add that to my list of possible "passion projects" to pursue as a way of gaining skill. I don't want to be the guy who contributes an idea and expects everyone else to implement it, so I think I'll try to put it together myself, once I get that far along.
Anyway, sorry, I shouldn't ramble on so much. Thanks for not giving me the full "internet treatment" for my mistake. I'll try and get around to contributing something helpful as soon as I'm at that level.
(edit: grammar)