Yep, but I think Development thread is too focused on the quest and not on the engine itself.
For example, I would like to start a topic where I could explain how to compile the engine on windows (with the link to an archive containing libraries needed, maybe they will not be good but I think it's better than just searching in all the internet for these libraries : it's a base where we can start a work), because it's just a pain in the ass to find all the elements by yourself.
But the Development seems to be specifically for scripts and quests, not really tuto on the engine itself. I think a subdivision of Development (or another thread) for the engine could be a good thing, more clear.