Hello, it's me again for another problem.

I wanted to change some sprites in the game, like the crystal switches and the solid ones.
So I modified the "miscellaneous.png" file like this (don't pay attention to the light blue switch I added, it will be used for a special purpose but I'm not using it yet) :


I didn't modify the .dat files related to this sheet.
And I put them on a test map (don't pay attention to the mess, it's just a test map

) :


But when I play and I use the sword on them, it's acting like I was using my sword on a wall (there is the sound "tick-tick") and do not activate them.
I had another problem of the same kind several days ago.
Like what I did with the switches, I recolored the example tileset from the tutorial videos, and I modified the entities, replacing bushes by flowers :

And when I play, bushes/flowers don't act as they should do, such as switches. When I use the sword, I'm just hurting a wall :


To put it in a nutshell, I just modified the .png files. And I can't see how that could modify tile properties like this...
I put this issue in the bugs section because it doesn't seem normal for me, but maybe I'm just using the sprites/tilesets not as I should do (we never know), and in that case this topic may go to the development section ?