Le Défi de Zeldo - Chapitre 2: La Tour des Souvenirs

Started by ZeldoGames, May 02, 2019, 08:06:50 AM

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Salut tout le monde!

C'est avec grand plaisir que je vous annonce que mon premier projet de jeu complet verra bientôt le jour. Il s'agissait à la base d'une demande de défi d'un de mes amis mais j'ai décidé de peaufiner le projet et d'ajouter un monde autour du donjon unique que j'avais prévu, créant ainsi un petit jeu complet d'une durée de vie d'environ 3-4h pour le terminer à 100%. Voici Le Défi de Zeldo - Chapitre 2: La Tour des Souvenirs!

Trailer et lien de téléchargement

Lien de téléchargement:
Pour télécharger le jeu et y jouer, 2 possibilités:

- Le jeu complet avec l'exécutable solarus-run.exe inclus:
http://www.mediafire.com/file/dklq40scja61fvy/defi_zeldo_chap_2.zip/file

- Le fichier .solarus à exécuter via le solarus-launcher (voir https://www.solarus-games.org/en/solarus/download pour plus de détails):
http://www.mediafire.com/file/10l1lfvr2pzx3b4/defi_zeldo_chap_2.solarus/file

Scénario: Le jeu se déroule juste après les événements du premier chapitre (il s'agit d'un petit jeu d'une durée de 40 minutes ne comportant qu'un unique donjon et qui date d'il y a 2 ans).
Après avoir touché le Trophée de la Victoire gagné à la fin du donjon du chapitre 1, Link se retrouve téléporté en Haïroule, un monde parallel à Hyrule mais où plusieurs univers de jeux vidéos différents sont mélangés.
Link doit se rendre à la Tour des Souvenirs où Zeldo l'attend pour se venger de sa victoire passée!

Système de jeu: L'action du jeu se déroule dans le Comté de Takapa, à l'ouest d'Haïroule. Link est donc libre de soit se rendre à la Tour pour faire le challenge de Zeldo soit d'explorer ce nouveau monde qui l'entoure. Le jeu est assez similaire à ALTTP mais dans un univers plus décalé qu'un Zelda officiel. Le jeu mélange pas mal d'univers de jeux vidéos différents et comporte de nombreuses références de toute sorte (à la façon d'un Zelda Solarus XD mais en moins bien fait :P ).
Pour réaliser le 100%, il faudra cependant faire plusieurs voyages de la Tour au monde extérieur car la Tour contient plusieurs objets sans lesquels Link ne pourra pas explorer entièrement le Comté de Takapa.

Durée de vie: Comme dit plus haut, le jeu est assez court. Il peut se finir en une heure si vous souhaitez foncer vers l'objectif principal directement mais le 100% pourrait vous prendre de 3h à 6h de jeu suivant votre niveau de jeu et d'exploration.
A la fin du jeu, un écran de statistiques vous montrera votre progression et calculera votre pourcentage (comme dans les jeux de Vincent Jouillat). Un système de succès repris également des ces jeux a aussi été mis en place, pour le plaisir des joueurs les plus chevronnés! ;D

Quêtes principale et annexes: Le jeu ne contient qu'un seul donjon complet: La Tour des Souvenirs. Celui-ci constitue hélas la seule quête principale du jeu.
Par contre le jeu contient plusieurs quêtes annexes, reprenant des mécaniques très classiques sans un Zelda (quête d'échanges, quarts de coeur, ...). Il contient également une grande quête annexe d'exploration (qui sera d'ailleurs la bête noire des complétionnistes ): La recherche des Lunes de Puissance. Je n'en dis pas plus pour ne pas gâcher la découverte en jeu...
Sachez aussi que le jeu contient d'autres donjons que la Tour des Souvenirs mais ceux-ci sont beaucoup plus petits que celle-ci et sont purement annexes.


N'hésitez pas à me dire ce que vous en pensez, tout avis est le bienvenue! ;)

Heureux de voir un autre projet sortir! J'ai quelques questions. Allez-vous également publier le premier chapitre? Et cela sortira-t-il en anglais?

Désolé si cela est cassé français, im utilisant google traduction.

Hi Ezka. The first chapter is available since 2 years, you can download it just here: http://www.mediafire.com/file/w209pq780nm9xlw/defi_adenothe.zip

Unfortunately, this game is in french only but if you know how to play a game made with Solarus, it will not be a problem for you :)

Sorry for my broken english too :P

Petite nouvelle sur ce sujet pour annoncer que le jeu sortira le 10 mai!
Cela devrait me laisser le temps de finir la traduction anglaise et de peaufiner les derniers détails ^^


What's behind this option?

You'll need to do the real 100% to discover it!


Almost finished the English translation!
I have one last thing to do... the tutorial books, it's gonna be funny... :P



I wanted to say, I really love the fogs you use on your maps! They look very good in the screenshots, it really enhances the atmosphere!

My game is officially released, it's available on this video:

https://youtu.be/L3G0PujmI_E

2 ways to download the game:

- The complete game folder with the solarus-run.exe:
http://www.mediafire.com/file/dklq40scja61fvy/defi_zeldo_chap_2.zip/file

- The .solarus file to use with the solarus-launcher:
http://www.mediafire.com/file/10l1lfvr2pzx3b4/defi_zeldo_chap_2.solarus/file


July 21, 2019, 03:17:37 PM #10 Last Edit: July 21, 2019, 03:56:29 PM by Wuzzy2
Sorry, I do not speak French! :-( I have played the English version. (I hope there are some translators.)

I want to report some bugs:

MAJOR bugs:

1)
The game is hosted on MediaFire instead of solarus-games.org!!! I mean the download link on <https://www.solarus-games.org/en/games/defi-de-zeldo-ch-2>. This is very dangerous, MediaFire has a known history of deleting "inactive" files and it would be awful if this game would be wiped out from history forever. Hosting the game ONLY on MediaFire means the game will be sooner or later be deleted without notice.

PLEASE, can you host it on solarus-games.org? PLEASE, PLEASE, PLEAAAASSE, talk to the Solarus devs or whoever is responsible for the website if you must. Thanks for your attention.

2)
The link "source code" on <https://www.solarus-games.org/en/games/defi-de-zeldo-ch-2> just leads to the same page.

MINOR bugs:
3)
The background music of Tepaka's Mansion seems to have some clipping issues at the beginning. You can hear a loud crackle at the beginning of the music, which hurts my ears a bit when I have headphones.

4)
If you play in Heroic Mode and enter the boss fight in Memories Tower and defeat the 1st or 2nd boss, Zeldo will say that you can find hearts in the vases. However, this is the Heroic Mode, which means no hearts will drop. So if you break the vases, nothing will drop.

5)
Typos in the English version (and suggested correction):

- adenture → adventure
- traduction → translation
- dangerouser → more dangerous
- hylian → Hylian

6)
If you open the pause menu / inventory, the controls icons (the sword icon and the 2 other items you can use) at the top right screen corner can't be really seen because it's obstructed by the pause screen. This is a bit annoying if you want to switch weapons and can't see the current assignment.

7)
In Memories Tower, in the room with the pipes over the lava (B1), the hero is rendered weirly when you are at one end of a pipe. It looks odd. Difficult to explain, just see for yourselves.

Game version: 1.0
Solarus version: 1.6.0

July 21, 2019, 04:22:27 PM #11 Last Edit: July 21, 2019, 06:02:25 PM by Wuzzy2
Sorry, I do not speak French! :-(

OK. After my bug reports above, here comes a review (in English, obviously) of this game (version 1.0 on Solarus 1.6.0).

First, about me:
I have completed the game in about ... I don't know how long, but I didn't rush to the Memories Tower, instead I wanted to find everything, but eventually I went to the final boss, and that took me 8 hours then (I guess).
I think I have seen almost everything in the game, but I just cannot find the freaking final power moon. I am pretty sure it must be in Memories Tower, level 4F because that's the last room I cannot reach. I see a crack in the wall in the "cannon ball room", but I have no idea how to cross the gap, no matter which tools I use, and I have all item slots filled. Maybe I will figure it out. One day ...
Anyway, I have completed the main game, the "Hardcore Gamer" and "Speedrunner" achievements. My main safe file is now at almost 10 hours playtime (this includes the hunt for all hidden items, which is not complete yet). Yes, I'm a fairly seasoned player. :D

Now for the game:

Overall, I had very much fun playing it. It was a great time.

I think the main fun of this game actually comes from all the outside world, because there are quite some things to do. The game isn't as short as it seems (as I said, my main safegame is at nearly 10h), I think you're "underselling" it.
The Memories Tower is also nice, but there are so many sidequests, secrets, etc. in the outside world that the outside world is a game in its own right. It's much more complex than the Memories Tower. There's just that one moon that drives me nuts. But you know that already. :D

Basically this game is similar to all the other Zelda clones, but that's good. What I really liked was the addition of the Power Moons, some other collectible and the fact that you can exchange those moons for rewards. It's nice to have something different than the standard heart containers as the "rare hidden items". There's just that ONE moon that is driving me crazy, but I'll get it ... eventually.
The way the moon radar works was pretty confusing, especially in Memories Tower. In Memories Tower, I have, in some instances, heard the moon radar signal in multiple connected rooms (but not for the whole floor!), but once I found the moon in one of them, the signal disappeared in all of the rooms. So I thought the moon radar is supposed to report the signal for each room separately, but it turned out it can also apply for a set of rooms. Weird.
And in other dungeons, the signal seems to be per-floor instead of per-room. That's even more confusing. I don't really understand why you made it so. This is confusingly inconsistent. It took me a while to figure it out.

I don't like the moon radar is only audible. What if the sound is off? I suggest to display an icon somewhere, too, should the moon radar find something.

What I didn't like was that it's not possible to review the item description. Once you got the item, you have the chance to read the description ONCE, then the text disappears forever. In ZSDX, you can review the item description of all items in the inventory. If a player returns to the game after a long time, this can be a problem. Otherwise, the GUI system of the game is solid, apart from a little bug I reported earlier.

One minor thing in Memory Tower was annoying me, it was that room in B1 with the flying tiles. It's annoying because you have to repeatedly enter it to flip the crystal trigger it. I usually just hide behind the vases and wait ... But that's a fairly minor annoyance.

Otherwise I'm happy with the dungeon and level design.

It's good you added the tutorial books because the fact that you must hold the required item in hand in order to proceed the trade quest is definitely NOT obvious. And hey, even an unexpected hint to find some power moons! :D

I also like the tileset, something different than the other Solarus games. I like the fog effects and the day/night system graphics. The game has a nice overall "feel" to it.

The plot ... Well, there isn't really one. It's a bit silly if you ask me. But I did like the NPCs all over the world, they almost told a little story themselves. But the overall plot is more like an excuse plot. Silly coder humor ... xD
There are some minor plot holes: Like, when you catch the con artist and he returns to his house, he tells you he will leave soon but he never actually leaves. Or after rescuing the dude on the SOS island, the SOS doesn't disappear (but maybe the guy was just too lazy to remove the SOS or whatever, so feel free to ignore this). Or that once you bought all items from the basement shop in the village, nothing really happens. The shopkeeper doesn't close the basement, or moves to a different house, or re-furnishes the basement. No, nothing.

The music is great but sadly, I notice it's pretty low audio quality. I mean, it seems the compression ratio is way too agressive, and the sound quality suffers noticably. It would be nice if you could upload a version with HQ music.

The game is stable. I did not find any real serious bugs in the game, only a few minor ones (see above). Much better than ZBOM, which was EXTREMELY buggy when I first played it (it has been improved since).

It's a good game. Definitely worth recommending. This game seems to have been greatly underappreciated by this community, which is an absolute shame. Maybe post an English version of this thread so the game becomes visible to a larger audience. I think because this thread starts in French, it is mostly ignored.

Keep up the good work, and I am looking forward to see part 3 of the series! :)

Where is part 1 of the series?

Adding something for anyone still trying to figure out how to get that last moon: you need to own the Pegasus boots. 1 tile above the small gap there are blocks. Get between the blocks and the gap, then move down slightly, enough to move Link a few pixels down, but not enough to make him fall. Afterwards, move up an even smaller amount, so that there's at least 1 pixel between the block and Link. Use the Pegasus boots, and link will crash against the blocks and jump backwards across the gap.


Hello everybody !

After a while and a serious reflexion about my creator work, I'm coming back with more fangame projects !

Here comes the NEW VERSION 1.1 of the game !

These update brings some new features like:
- A Fast Travel System
- The option to activate or not de Link's voice in game
- An enhanced music quality
- A remapping of the Forest and the leafes labyrinth, more clear now
- Some graphical effects added
- Some bugfixs
- And more !

This new version of the game is available here:
https://github.com/ZeldoRetro/defi_zeldo_chap_2/releases/tag/v1.1.0

For the people who already played the game and completed it, I added some new content ! However, only the true completionists will be rewarded by it !

Have fun playing the 1.1 version !