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Messages - alexgleason

#16
Development / Re: video mode
February 08, 2019, 04:24:44 PM
Quote(shader or nil expected, got no value)

Why does it say "no value" instead of "string"?
#17
Bugs & Feature requests / Re: Some Ideas so I Can Help
February 08, 2019, 12:41:09 AM
Here is my suggestion for the world editor:

1. Quest data shouldn't be changed. It doesn't need to be changed. It seems like a bad idea that could introduce bugs. The quest files already give all the data you need.

2. Worlds shouldn't be shown in the file tree. Solarus 1.5's file tree did not reflect the actual filesystem, and in 1.6 there was a deliberate choice to make the file tree reflect *real files in the OS*. I think we should stick to that, because it's a good decision.

3. The world editor should be accessible from Tools > World editor. A dropdown of all worlds is generated from the quest data, and the user can switch between them.

4. The world editor can also be accessed from within any map, by clicking an "edit" button beside the "world" field. This would spawn a world editor tab with that dropdown already chosen.

5. The world editor should show all maps for that world, letting the user click and drag them to any position.

6. Single-clicking a map in the world editor makes it selected. The left sidebar shows that map's coordinates which can also be edited manually.

7. Double-clicking a map in the world editor opens a new tab with that map.

8. When maps are saved, the world editor is automatically refreshed.
#18
Bugs & Feature requests / Re: Some Ideas so I Can Help
January 31, 2019, 01:02:40 AM
> World Editor

Please this!! It would improve map creation to the same caliber as multi-tileset support in 1.6.
#19
Apparently you can't create a folder with a period in the beginning using the normal Windows file manager. You could probably use "mkdir .solarus" from the command prompt.

If you want better help, please give a lot more information about what you're trying to achieve, what is happening, and what you expect to happen.
#20
General discussion / testing 123 please ignore
January 29, 2019, 11:55:41 PM
testing RSS chatbot integration
#21
General discussion / Re: We have moved
January 29, 2019, 11:53:58 PM
testing Matrix/RSS integration, please ignore
#22
Quote from: ditokp on January 27, 2019, 05:45:04 PM
is there any workaround to play or preview quest that I create in Solarus Quest Editor?

You have two options:

1. Use Solarus 1.5.3 (instructions here)
2. Try compiling 1.6 from source. Some users have reported that this works when the Snap doesn't. Instructions.
#23
Quote from: ditokp on January 27, 2019, 09:51:27 AM
Hello, today I download Solarus and I have this issue too. I can't run my quest with Solarus editor or other quest with Solarus Quest Launcher. But I can play Ocean's Heart quest (http://forum.solarus-games.org/index.php/topic,1107.0.html) with opening the solarus-run.exe with Wine. I install Solarus from snap.

The message when I run quest from Solarus Quest Editor is only this:
Info: Solarus 1.6.0
Info: Opening quest '/home/dito/Solarus/Test_Solarus'

My system specs:
OS: Lubuntu 18.04.1 LTS 64-bit

Thanks for the report. It might be one of these issues:


...which I don't know how to solve.  :(
#24
Please give more information.
#25
Hi Peter,

Are you using the Snap? eg, you got it from the Ubuntu store? I am in charge of maintaining solarus-snap and we can create a bug report there if so.

There is also a known issue with 1.6 in general that you might be experiencing.
#26
Quote from: MichaelNG789 on January 22, 2019, 02:32:30 PM
Linux: /root/.solarus/quest_name

Quick correction: it's ~/.solarus/quest_name

If you're using the Snap (eg, you got it from the Ubuntu store), it's ~/snap/solarus/current/.solarus/quest_name
#27
In the Solarus chat, Clewdrew noted that many channels on the Discord side don't have descriptions. Here's our suggestion for descriptions:

Mine:

  • Solarus - General community chat. Feel free to say hi and ask questions.
  • Solarus Dev - Developing Solarus itself.
  • Solarus Random - Off-topic discussion with the Solarus community.
  • Free Resource Pack - Creating a free resource pack for use with Solarus.
  • Vegan on a Desert Island - Cheeky adventure game about politics and animal liberation (WIP). https://gitlab.com/voadi/voadi

Cluedrew:

  • solarus-fr: Would the french version of the solarus channel description do?
  • new-website: Development of the new website.
  • solarus-[platform]: Porting the Solarus engine to [platform].
#28
Make sure you include the multi-events script at the top with require("scripts/multi_events") (or whatever the file path is to the script in your quest).

I agree with Max. Please let us know if the problem is solved.
#29
Bugs & Feature requests / Re: Some Ideas so I Can Help
January 05, 2019, 06:31:47 PM
I opened the `make uninstall` issue. The reason I opened it is because I was trying to compile solarus-snap and I realized my system was pulling in resources from my local `make install`ed version of Solarus 1.6, so I couldn't verify that my Snap would actually build in a fresh machine.

The better way of solving this problem would probably be to fix solarus-snap#17. I could use help with this. I'm also quite tempted to finish making solarus-flatpak work instead because it shouldn't have this type of issue (but also has its own set of downsides).
#30
My game has several different types of grass and water. Is there a way to set ground1 and ground2 to a different sprite when entering a different area?

I'd also be curious if it's possible to set the direction of the ground based on the hero's direction. eg, when the hero faces left ground2 looks different.

Thanks!