I'm still looking for programmers who can help me out! My scripts keep not working right! 
I'm willing to help out. Indicate which scripts are not working and what you'd like them to do.
My attempts at implementing a save system and branched dialogs from NPCs have fallen over, despite what I thought was following Christopho's tutorials to the letter. In the former, the game would crash if the save function was in the .lua script. In the latter, it did work at first until I moved my maps around, so one NPC I put in as a test doesn't bring up responses to Yes or No dialog, and the other one part of the actual game gets stuck on one response. If you make answer= No., then she will always say her "No" dialog, even if Yes is picked, and vice versa.
I got rid of the save function just so I could keep play testing while I drew the maps. I'll give you the NPC dialog scripts.
NPC 1:
function lady:on_interaction()
game:start_dialog("sample_text", function(answer)
if answer == 3 then -- Yes.
game:start_dialog("sample_text2")
else
game:start_dialog("sample_text3")
end
end)
end
NPC 2:
function hungrylady:on_interaction()
game:start_dialog("hungrylady.dialog1", function(answer)
if answer == 6 then -- No.
game:start_dialog("hungrylady.no")
else
game:start_dialog("hungrylady.yes")
end
end)
I have a lot of stuff I want to eventually implement in this game to really make it feel Zelda-like, so if these simple little things don't even work then it's not a good sign.