Hey all.
So when you knock an enemy or throw a carried item into a hazard (water, pit, probably lava too), the engine recognizes this and will remove it and play an appropriate sound. However, it doesn't show any animation. I'm not sure if I just need to create one in the right location or what, but is there a default animation for items or enemies to fall into hazards?
I'm sure one could code a script that checks for enemies or items tossed into hazards, but I'm really just curious for now if that's something the engine can already do that I'm just missing resources for.
So when you knock an enemy or throw a carried item into a hazard (water, pit, probably lava too), the engine recognizes this and will remove it and play an appropriate sound. However, it doesn't show any animation. I'm not sure if I just need to create one in the right location or what, but is there a default animation for items or enemies to fall into hazards?
I'm sure one could code a script that checks for enemies or items tossed into hazards, but I'm really just curious for now if that's something the engine can already do that I'm just missing resources for.