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Messages - yankscally

#16
Development / 2 Player
May 02, 2017, 02:03:26 AM
http://www.solarus-games.org/doc/1.5/lua_api_hero.html

mentioned in this link is

QuoteThe hero is the character controlled by the player. There is always exactly one hero on the current map. The hero is automatically created by the engine: you cannot create or remove him.

How would I add an extra player??

it seems like the code I want to mess with is hidden somewhere and I can't read/write it. Can anyone point me in the right direction?
#17
Game art & music / Re: Female Eldran
May 02, 2017, 01:02:05 AM

https://ufile.io/afia8

I will post a topic when I have done some more..

character 'Lim' based off your (Diarandor) soldier sprite 0.1
link available for 4 weeks.

added
-walking
-sword
-push/pull
-lifting/throwing (+walking)
-brandish

needs
- needs a touch up, grainy particles around sprite
- water/miscellaneous
- a little bit of art magic
- boomerang/hookshot/bow
#18
Game art & music / Re: Female Eldran
May 01, 2017, 11:51:23 PM
Quote from: Diarandor on May 01, 2017, 11:27:27 PM
Well, this Eldrina sprite was made 97% by Zefk and 3% by me. That must be said.

About the soldiers, I still have to make small improvements to them, add more weapon variants and other cool features.
The new Eldran version is still on progress, but I am postponing it because I'm working on a new type of enemy (which will be a surprise). Since I am rotating the things I am working on, this may take a while; also, I will work slower until summer due to few free time because of my work.

It's cool to see that my art is being useful. :)

It's an honour, I really enjoy working with your sprites and they are very specific to the game engine. I'm going to try and finish a draft of a finished sprite tonight, check this space!
#19
Game art & music / Re: Female Eldran
May 01, 2017, 11:13:29 PM
this is awesome!

I'm working on an extended mod of one of one of your sprites diarandor, I've got the soldier to push and pull, but its quite crude at this point, still lots of work needed.
#20
Game art & music / Re: Game Over animation
May 01, 2017, 11:11:57 PM
this would be awesome to use! thank you!

#21
Your projects / Re: 'Multisword'
May 01, 2017, 10:50:29 PM
a nice title screen, using the DX backdrop someone coded in already. Also, I am a music producer of 8 years. should have spent it on programming now looking back, but it means I can cook up some killer soundtracks!!!
#22
Your projects / 'Multisword'
May 01, 2017, 10:31:22 PM
working on a game..

The name is way to catchy and I'm way too poor to ever claim the name multisword.
Any multiplayer code out there? even 1P 2P would be nice. Real noob coder here.

Heres some screen grabs

custom sol logo
+
Character 'Lim' sprite is by the Solarus sprite guy :)

anyways, I've done a few maps and I can make sprites, levels and what have you but no real skill with coding. I can just about import modules on python and I have read /watched guides on solarus so I'm a beginner but I would really like to program a multiplayer feature. It's SO HARD to understand for a beginner. Any wizards out there wanna wave a stick? haha