Hello !
You are right disabling friendly fire is a lacking feature. I added a way to do it in this merge request : https://gitlab.com/solarus-games/solarus/-/merge_requests/1421
It adds the `on_attacking_hero` event that can be used to short circuit the default behavior and decide what to do. To disable the friendly fire quest-wide you can add the event to the hero's metatable.
Thank you for testing the multiplayer features !
You are right disabling friendly fire is a lacking feature. I added a way to do it in this merge request : https://gitlab.com/solarus-games/solarus/-/merge_requests/1421
It adds the `on_attacking_hero` event that can be used to short circuit the default behavior and decide what to do. To disable the friendly fire quest-wide you can add the event to the hero's metatable.
Thank you for testing the multiplayer features !