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Messages - Ezka

#31
Your projects / Re: Remap of Zelda 1
January 11, 2017, 12:35:08 AM
Their are two things i have tried since

1) I have kept the normal game manager script from the original alttp. With that, nothing shows up on the game screen when I press play and two error messages show up on console:
Error: Failed to load script 'scripts/game_manager': [string "scripts/game_manager.lua"]:3: '(' expected near ':'
Error: In main: [string "main.lua"]:6: module 'scripts/game_manager' not found:


2) I copied the game maneger script from my original game file over and with that, the solarus logo shows up then disappears on the game screen, and 1 error message appears on console:
Error: In on_finished: [string "scripts/game_manager.lua"]:18: Cannot check savegame: no write directory was specified in quest.dat


Also, with both of the game manager scripts, this warning appears:

Warning: Cannot use quest size 320x240: this quest only supports 256x176 to 256x176. Using 256x176 instead.

I do not understand this however because I have set the minimum and maximum  to 256x176 making the normal size just that.
#32
Your projects / Re: Remap of Zelda 1
January 09, 2017, 10:38:11 PM
So I am currently working on moving the maps I have made into the alttp dev pack so I have more to relate to with christophos tutorials. However I have come across a problem when trying to start the game. I have changed the game:set_starting_location to h8 in initial_game.lua. However when starting the game nothing appears. Any suggestions?
#33
Your projects / Re: Dark Ages
January 05, 2017, 04:16:20 AM
I looked into it a bit more and found these two links

https://m.youtube.com/watch?v=1cpJ6q9ppuE

http://zfgc.com/forum/index.php?topic=41218.msg448029#msg448029

One is a "lights engine demo"of the graphics. And the other is a forum topic on ZFGC. Both have very little information so if anyone has anything else they know about that would be nice.
#34
Your projects / Dark Ages
January 05, 2017, 04:08:34 AM
Was looking around at the ZFGC wiki and found this game:

Dark Ages:http://wiki.zfgc.com/Dark_Ages

Does anyone have more information on this? Because from the looks of it, it seems to be made using solarus.

#35
Your projects / Re: Zelda: Book of Mudora
January 02, 2017, 04:09:25 AM
I found a few small things while playing today

1) For the heart piece in the North-west part of Ordon Village, the image in the text shows a full heart container, not a piece.
2)It feels weird the the slash of the sword only cuts the bush in front of you when it can pick up items from the side, and hit enemies from the side.
#36
Your projects / Re: The Legend of Zelda
January 02, 2017, 03:44:49 AM
The trailer looks awesome. Almost as exited about this game as I am for BoTW. Maybe even more because I don't have to buy a new system. Keep up the good work!
#37
Your projects / Re: Remap of Zelda 1
December 30, 2016, 10:03:49 PM
Thanks, I was a bit confused at first because the origin was centered. However I had to change it to 8 13 for it to work right.
#38
Your projects / Re: Remap of Zelda 1
December 30, 2016, 08:02:11 PM
Update, I just found out that the whole sprite is off. The sprite can also walk into wall blocks by the same amount it can't touch the other blocks
#39
Your projects / Re: Remap of Zelda 1
December 30, 2016, 07:56:50 PM
I have completed mapping the over world, and am in the process of linking the maps together and making them all traversable. However I have come across a problem after finishing link's sprite.

In "game_manager.lua", I changed hero:set_tunic_sprite_id from hero:set_tunic_sprite_id("main_heroes/eldran")
to links sprite i made: hero:set_tunic_sprite_id("Link/link").

When running the game, the sprite moves around fine but I can't get links head to touch anything. I think it might be because the original sprite used was 24 by 24, however links is only 16 by 16. If someone could provide some insight that would be nice, thanks!
#40
Your projects / Re: Remap of Zelda 1
December 29, 2016, 09:35:30 PM
Alright halfway done with mapping the over world. Also, quick question. Is it possible to move a map into a folder after it has been made? I have tried clicking and dragging but it hasn't been working. It isn't necessary but I like to organize. Thanks!
#41
Your projects / Remap of Zelda 1
December 29, 2016, 12:38:13 AM
Hi guys, recently I was interested in actually learning how to use the solarus editor rather than just playing games people made with it. Because of that, I am currently working on remapping all of zelda 1: the over world, dungeons, and secrets. I will only be making it so you can walk around and explore, however I may(small chance) try and turn it into a remake further down the line. I have currently made a tiles for the over world, and mapped around 20 game screens.  I will keep you guys updated and how it goes.
#42
Your projects / Re: Zelda: Book of Mudora
December 28, 2016, 12:34:07 AM
The speak button shows up, however when I press space, nothing shows up. This error showed up however: "Error: In on_started: [string "scripts/game_manager.lua"]:163: attempt to compare number with nil"
#43
Development / Re: How to create a tile set
December 27, 2016, 05:23:34 PM
Thanks for all the help guys, hopefully I can get it somewhere in the next few months. It will probably be moving fairly slowly however do to school. Also ffomega, the website in your signature does not seem to lead anywhere important. Thanks for the help!
#44
Development / How to create a tile set
December 27, 2016, 03:08:25 AM
I am interested in creating a small zelda game with solarus. However I want to make a custom tileset for that game(possibly based off of another zelda game). I was wondering if someone could help me out here. I know that this will be really difficult, but I would like to try. Thanks for the help!
#45
Your projects / Re: Zelda: Book of Mudora
December 25, 2016, 05:48:33 PM
I have come across a bug in the latest version of BoM which prevents me from getting any further. I completed the lighting of the toches and got the shield without any problems. Afterwords however, when trying to talk to the women who's daughter is in the woods, I can't. When I walk up to her I can walk right through her and am not able to talk to her. I walked around trying to see if any other NPCs had that too, and the only others I found were the three boys in the beginning(although their may be others I missed).