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Topics - aminemax

#1
In the forest tiles there is one that is missing. The small tree (see screenshot below)



Note also that the color of the small tree that the tileset contains is different from the original game.

Also, the small non-animated flowers of the forest are missing in the tileset.
#2
i can't open a specific map, i have changed starting_location to open a map named (7) but Solarus quest editor starts the quest in the first map named (1). See the code below:

Quotelocal dialog_box_manager = require("scripts/dialog_box")

local game_manager = {}

-- Sets initial values for a new savegame of this quest.
local function initialize_new_savegame(game)
  game:set_starting_location("Light-world/7")
  game:set_max_money(100)
  game:set_max_life(12)
  game:set_life(game:get_max_life())
end

-- Creates a game ready to be played.
function game_manager:create(file)

  -- Create the game (but do not start it).
  local exists = sol.game.exists(file)
  local game = sol.game.load(file)
  if not exists then
    -- This is a new savegame file.
    initialize_new_savegame(game)
  end

  local dialog_box

  -- Function called when the player runs this game.
  function game:on_started()

    dialog_box = dialog_box_manager:create(game)
  end

  -- Function called when the game stops.
  function game:on_finished()

    dialog_box:quit()
    dialog_box = nil
  end

  return game
end

return game_manager

i also deleted .solarus folder to avoid starting a savegame but still have the same problem and the editor shows the following error:
Error: No valid destination on map 'Light-world/1'. Placing the hero at (0,0) instead.