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Messages - Renkineko

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Development / Re: Making several conveyors change their direction ?
« on: September 04, 2013, 08:43:29 AM »
Where are the sensors ? On the conveyors, or between ? Because I was thinking : conveyors could have an event "on_activated", launched when the hero enters it.

It could be useful, to extrapolate a little the enigma presented here, in the following example :

Conveyors turn on themselves each 1s, but they must stop when the hero is on it (or just the one the hero took) : without the "on_activated" event, I suppose you have to place sensors on them, but that's a cheat more than a real solution (IMHO).

It's just a proposition...

I was talking about the github version, not the release version. But yes, for a lot of people, this version should be fine if you don't want to blown your head with compilations errors :p

I don't understand what java applet ? ^^' (beside, I think we're going off topic x) )

You make a good point  ;D but aren't there instructions for that already?
although a video tut would be nice too

Yes, but it's very easy for the linux version, but there is a nightmare part for windows user. I would like to clarify this nightmare part by giving some dll "by default"... In some case, it could encourage new users to not give up, if Christopho wasn't here to help me on the irc chan, I think i probably gave up

Yep, but I think Development thread is too focused on the quest and not on the engine itself.

For example, I would like to start a topic where I could explain how to compile the engine on windows (with the link to an archive containing libraries needed, maybe they will not be good but I think it's better than just searching in all the internet for these libraries : it's a base where we can start a work), because it's just a pain in the ass to find all the elements by yourself.

But the Development seems to be specifically for scripts and quests, not really tuto on the engine itself. I think a subdivision of Development (or another thread) for the engine could be a good thing, more clear.

Bugs & Feature requests / Re: Video Tutorials
« on: August 07, 2013, 08:01:40 AM »
I think captions is a very good compromise: if my memory is good, Youtube allow to add captions easily.

Could be a first step too to a written tutorial. I don't know why I didn't purpose that.

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