The last room O.O Wonderful ! I love it, it's a little like I imagined a steampunk game with this engine Some remarks : does the ground slowling you is effective when you jump (i.e. can you save time by using jump all the time on this type of ground) ? The ennemy "death cloud" seems to go in the same direction your facing when he is on this type of ground, I suppose it's a bug and will be change sooner or later.
I have a remark close to what Christopho said : I used to have difficulties to see where was the exits of the room sometimes, because there is no really separator (graphically speeking) between some of them. Sometimes, I didn't know if it was the side of the full screen, a wall or an exit (particularly true for the rooms with the slowly ground).
Anyway, really great work.
I have a remark close to what Christopho said : I used to have difficulties to see where was the exits of the room sometimes, because there is no really separator (graphically speeking) between some of them. Sometimes, I didn't know if it was the side of the full screen, a wall or an exit (particularly true for the rooms with the slowly ground).
Anyway, really great work.