Hello All,
I have recently encountered the term "game feel" in the following youtube videos.
"Why your game death animation sucks"
https://www.youtube.com/watch?v=HdXoRcq64zQ
"Game Makers Tool kit"
https://www.youtube.com/watch?v=216_5nu4aVQ
"The art of screenshake"
https://youtu.be/AJdEqssNZ-U
"The 4 Hour Game Design"
https://www.youtube.com/watch?v=sgwlJu8Ql2o
"Juice it or lose it"
https://www.youtube.com/watch?v=Fy0aCDmgnxg
The "Juice it or lose it" break out demo clone program is here.
https://github.com/grapefrukt/juicy-breakout
I know there are ways to make some of these type of effects manually in Solarus.
Such as screen shake, and particle effects via sprite art.
Is there a way create these effects without manually editing the sprites with effects?
Or an even better question...
Is there a way we can add these in the code as a manager?
Thanks,
Poly
I have recently encountered the term "game feel" in the following youtube videos.
"Why your game death animation sucks"
https://www.youtube.com/watch?v=HdXoRcq64zQ
"Game Makers Tool kit"
https://www.youtube.com/watch?v=216_5nu4aVQ
"The art of screenshake"
https://youtu.be/AJdEqssNZ-U
"The 4 Hour Game Design"
https://www.youtube.com/watch?v=sgwlJu8Ql2o
"Juice it or lose it"
https://www.youtube.com/watch?v=Fy0aCDmgnxg
The "Juice it or lose it" break out demo clone program is here.
https://github.com/grapefrukt/juicy-breakout
I know there are ways to make some of these type of effects manually in Solarus.
Such as screen shake, and particle effects via sprite art.
Is there a way create these effects without manually editing the sprites with effects?
Or an even better question...
Is there a way we can add these in the code as a manager?
Thanks,
Poly