Well... I figured out what was causing some of the trouble...
I had not set the origins correctly after changing sprites.
Now that the origin is fixed... no weird collisions.
Still bound to a 16x16 box but at least it is better.
I had not set the origins correctly after changing sprites.
Now that the origin is fixed... no weird collisions.
Still bound to a 16x16 box but at least it is better.