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Messages - Satoh

#46
Bugs & Feature requests / Re: Sword animation speed bug
January 07, 2015, 09:08:54 PM
The tunic... the main body... that makes sense. It seems that changing that one, by itself, changes the swinging animation. I hadn't considered it since it was sort of like a different item.

Is there a way to change the animation speed at run-time, like through Lua?
#47
Bugs & Feature requests / Sword animation speed bug
January 07, 2015, 04:33:03 AM
I'm terrible at introductions so I'll jump right into what I wanted, and what I did.

I was trying to make the sword swing faster, so the character could move around without being rooted to the ground for so long. (something more like Zelda GBC games)

After I discovered the sword attack is not exposed to editing in Lua... at least as far as I could find, I decided to change the animation speed instead.
This is where the bug happens.

No mater what speed the sword animation is set to, whether its Animation Delay=1 or 500, the sword swinging does not change at all.

I thought the settings might not be getting saved, so...
I tested this by changing the sprite image for the sword. The sword in game looks different, but the swing is the same speed.

How can I modify the sword behavior?
Should I create a new item entirely for it?