Yes she told me about her work with Solarus. There is even a video of her presentation: https://www.youtube.com/watch?v=u62b52xGiF0
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#31
General discussion / Re: Researcher created a Zelda dungeon generator with Solarus
February 18, 2019, 09:15:57 AM #32
Development / Re: video mode
February 08, 2019, 07:43:49 PM
Nothing is broken by 1.6. sol.video.set_mode is deprecated but still supported.
#33
Development / Re: help with 1.6
February 06, 2019, 08:51:06 PM
My games had a bug that Solarus failed to detect before 1.6 (bad parameter passed to sol.timer.start). Solarus 1.6 detects it and shows an error message.
To fix it, you need to do the same change as here: https://gitlab.com/solarus-games/zelda-xd2-mercuris-chess/commit/f812e2ae52a8e78968d4a61bc61ecb48b8d4d347
To fix it, you need to do the same change as here: https://gitlab.com/solarus-games/zelda-xd2-mercuris-chess/commit/f812e2ae52a8e78968d4a61bc61ecb48b8d4d347
#34
Bugs & Feature requests / Re: libphysfs.1.dylib issue on macOS Mojave
February 01, 2019, 11:05:25 PM
This is now fixed in the official download. Thanks for reporting the problem!
#35
Development / Re: Pre-made LttP Maps?
January 29, 2019, 07:54:26 AM
Download the Zelda ALTTP pack, some overworld maps from ALTTP are there.
#36
Development / Re: How allow the player to throw destructibles over lower walls?
January 18, 2019, 10:34:37 PM
Does it work?
#37
Development / Re: How allow the player to throw destructibles over lower walls?
January 16, 2019, 10:50:21 PM
Put the above platforms on a higher layer.
#38
Development / Re: Solarus 1.6 for OSX
January 10, 2019, 08:47:50 AM
Solarus 1.6 for macOS is now available on the download page! Enjoy!
#39
Development / Re: Hero sprite error new to 1.6?
January 10, 2019, 08:47:06 AM
Ok, then it might be a bug. Can you open an issue?
#40
Development / Re: Error after 1.6 update - "Fatal: Data file 'sprites/' is a directory"
January 09, 2019, 03:47:01 PM
Do you have a file whose name could conflict somehow with the sprites directory? Like a sprite.lua or sprite.dat file?
#41
Development / Re: Hero sprite error new to 1.6?
January 09, 2019, 08:22:02 AM
It was a bug in 1.5. The ground was not correctly detected.
#42
Development / Re: NPC disappears during walking animation?
January 09, 2019, 08:21:17 AM
This is true for NPC of type "usual" (somebody). Use an NPC of type "generalized" (something) to avoid any default behavior.
#43
Bugs & Feature requests / Re: Having Trouble with Quest simulation
January 09, 2019, 08:18:37 AMQuote from: gmanplays@gmail.com on January 09, 2019, 12:46:54 AMNo, when you update to 1.6 Solarus does not touch your scripts at all.
I then got 1.6 and it automatically updated the file
#44
Bugs & Feature requests / Re: Having Trouble with Quest simulation
January 09, 2019, 12:26:12 AM
When you do File > New Quest in Solarus 1.6, main.lua is not the one you posted.
#45
General discussion / Re: Solarus Discord/Matrix channel descriptions
January 07, 2019, 01:52:02 PM
Done, thanks for the proposal!