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#16
Zelda Mystery of Solarus DX / Re: Mystery of Solarus RPG Maker 2000 version download?
May 18, 2020, 10:48:40 AM #17
General discussion / Re: Using a mouse to deturmine were the "hiro" looks
January 24, 2020, 06:56:36 PM
Hi!
Yes this is possible. If I remember correctly, the sample quest does it.
Yes this is possible. If I remember correctly, the sample quest does it.
#18
Development / Re: Strange problem with a "set_enabled()"
January 16, 2020, 12:35:58 AM
Can you also show the code of your light_door entity?
Does it register an event on_enabled()? If yes, make sure it is a function.
Does it register an event on_enabled()? If yes, make sure it is a function.
#19
Your projects / Re: Zeldo's Challenge - Chapter 1: The Revenge of the Bingo
September 30, 2019, 11:57:01 PM
Fixed in 1.6.2, yes.
#20
Development / Re: :on_interaction_item(item_used)
September 06, 2019, 06:08:50 PM
The type of item_used is item, not string, that's why Starlock's example does not work.
#21
Bugs & Feature requests / Re: Tileset upate script in Lttp pack
September 04, 2019, 11:44:38 PM
The goal of this script is precisely designed to convert all maps easily.
Code Select
lua update_maps_to_rearranged_outside_tilesets maps/*.dat
#22
Development / Re: Prevent attack command from attacking
August 26, 2019, 09:40:05 PM
Two solutions:
- Associate the attack command to no keyboard key and no joypad action: game:set_command_keyboard_binding("attack", nil)
Or
- Remove the attack ability: game:set_ability("sword", nil)
- Associate the attack command to no keyboard key and no joypad action: game:set_command_keyboard_binding("attack", nil)
Or
- Remove the attack ability: game:set_ability("sword", nil)
#23
Bugs & Feature requests / Re: HUD disappearing in all Solarus games
August 10, 2019, 04:08:36 PM
This is now fixed in the development version of 1.6.1, which will be released in a few days.
You will have to update hud.lua and hearts.lua from the free resource pack 1.6.1 then. Don't hesitate to ask here if you need help for that.
Thanks for reporting the issue!
You will have to update hud.lua and hearts.lua from the free resource pack 1.6.1 then. Don't hesitate to ask here if you need help for that.
Thanks for reporting the issue!
#24
Development / Re: Glitchy Text In Menu
April 27, 2019, 01:04:54 AM
Yes. on_draw() should only draw, and not change the state.
#25
Development / Re: Half of tileset data gone?
April 25, 2019, 05:32:06 PM
Maybe something went wrong when saving your tileset, although I have never heard about such a bug so far.
In any case, always make backups.
In any case, always make backups.
#26
Development / Re: Glitchy Text In Menu
April 25, 2019, 02:55:53 PM
When you do drawable:draw_region(), if the source rectangle is bigger than the size of the drawable (which would be a mistake from your script), Solarus 1.6 gives a different result than Solarus 1.5. Just fix this in your script and it should be fine.
About the invalid tile pattern, 1.5 was probably verifying less things than 1.6. Solarus 1.6 detects more errors and reports them. So similarly, you can just go fix your tileset according to the error messages.
About the invalid tile pattern, 1.5 was probably verifying less things than 1.6. Solarus 1.6 detects more errors and reports them. So similarly, you can just go fix your tileset according to the error messages.
#27
Development / Re: Quest document - updated pdf
April 23, 2019, 09:53:40 PM
Here is the PDF version of the doc: http://www.solarus-games.org/doc/latest/solarus-doc.pdf
#28
Development / Re: Question on "open" animation of doors
March 02, 2019, 08:13:10 PM
This is a documentation bug. There is no "open" animation for doors: they are simply not displayed when they are open.
#29
General discussion / Re: Researcher created a Zelda dungeon generator with Solarus
February 18, 2019, 09:15:57 AM
Yes she told me about her work with Solarus. There is even a video of her presentation: https://www.youtube.com/watch?v=u62b52xGiF0
#30
Development / Re: video mode
February 08, 2019, 07:43:49 PM
Nothing is broken by 1.6. sol.video.set_mode is deprecated but still supported.