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Messages - wizard_wizzle (aka ZeldaHistorian)

#76
Your projects / Re: Zelda: Book of Mudora
September 29, 2016, 02:24:08 AM
There's a different kind of ore (Master Ore) which is obtained from someone in Subrosia.
#77
Your projects / Re: Zelda: Book of Mudora
September 22, 2016, 02:56:37 PM
You'll just need the new data.solarus file - you can overwrite the new one. Alternatively, you can just run the game from the new folder, since your save files are stored elsewhere.

If you find bugs, please post them on the github bug tracker at https://github.com/wrightmat/zbom/issues/. Thanks!

llamazing, it's a bug fix version (1.0.1) so it's reflected in the quest settings, but I overwrote the existing 1.0 zip file for ease of distribution. The version number will be fully incremented and a new zip released at version 1.1
#78
Your projects / Re: Zelda: Book of Mudora
September 22, 2016, 03:37:35 AM
Apparently there was a bug with the script for that door. Not sure how I missed that!

I fixed the bug and released a bug fix version. You can download it here: https://dl.dropboxusercontent.com/u/77878808/zbom-1.0.zip

P.S. The chest is the map, and you should be able to get it with the new version.
#79
Your projects / Re: Zelda: Book of Mudora
September 21, 2016, 10:27:36 PM
It never hurts! Well, except for the thing you're throwing the bomb at, lol
#80
Your projects / Re: Zelda: Book of Mudora
September 21, 2016, 03:16:21 PM
Try throwing a bomb up on the podium... :)
#81
Your projects / Re: Zelda: Book of Mudora
September 20, 2016, 03:05:36 PM
Hi Stormfruit - thanks for playing!

The Kakariko bartender will give you a heart piece when you get at least 75 alchemy stone. The Great Fairy should give you the upgraded boomerang (do you have the first boomerang?) when you have at least 50 Goddess Plume. The bridge thing definitely shouldn't break the game, but I'll look at fixing it! The Goron ghost is not really needed after you enter the Mausoleum - he'll disappear if you leave the dungeon or save and restart the game as you did. The Death Mountain fairy will give you the first bomb bag upgrade at 20 Goron Amber and the second at 50.

If you find bugs, you're welcome to open a case on the bug tracker at Github (https://github.com/wrightmat/zbom/issues). Also if you find something game breaking, you can send me your save file and I can look to see what the problem is!
#82
Your projects / Re: Zelda: Book of Mudora
September 07, 2016, 12:10:50 AM
Huh - no, I hadn't noticed that! I changed the HUD at one point long ago, and apparently missed taking out a line. It never caused a problem!

And thanks MetalZelda! Like I said, it's not perfect, but I sincerely hope there are no outright crashes!
#83
Your projects / Re: Zelda: Book of Mudora
September 06, 2016, 02:30:53 AM
Not at all - please do!
#84
Your projects / Re: Zelda: Book of Mudora
September 06, 2016, 12:57:00 AM
MetalZelda, too long to count! I honestly have no idea, I've been working on it casually for years. I'm also a bit of a perfectionist, so I probably could've released it long ago but it wasn't up to my standards :)
#85
Your projects / Re: Zelda: Book of Mudora
September 05, 2016, 07:18:31 PM
Thanks Diarandor!

I'm calling it done. It's probably not perfect, so please report any bugs you find. Start the countdown for the DMCA takedown by Nintendo.

https://sites.google.com/site/zeldabom/download
#86
Development / Re: Getting all strings in strings.dat?
September 05, 2016, 05:10:05 PM
Cool idea! Why do you even need the custom script though? Couldn't the strings.dat key just match the dialogs.dat id exactly?

My understanding is that both of these files are valid lua, so you should be able to use sol.main.load_file() or require() to load the entire file into a table and parse the table. I don't know the specifics enough to help you with that though, sorry.
#87
Probably won't take longer than it took me to finish mine.... be ready to be in it for the long haul!
#88
Cool item! Game is looking good!
#90
I haven't found a way yet, except to play for an extended period of time (usually a half hour is enough) with hardware acceleration on and on a map with a blended overlay being drawn (such as at night). Theoretically I guess a test map could be made in my game with it always being night and the crash may happen faster.

I was just planning on releasing the game very soon, and was hoping to have a workaround.