What I guess I don't understand is why we need an entirely different tunic animation set just for this script? This will make implementing into other people's project much more difficult. Can't hero:set_carrying() just use hero:set_animation("carrying_stopped") that already exists in the default tunic?
On another note, I'm still not getting a HUD action icon or the ability to throw once the object is picked up (with no error). Actually, it appears that the action icon is broken entirely - it will "flip" when interacting with something, but doesn't show an actual icon.
I committed the changes thus far to my repository, so you can take a look at it if you'd like.
On another note, I'm still not getting a HUD action icon or the ability to throw once the object is picked up (with no error). Actually, it appears that the action icon is broken entirely - it will "flip" when interacting with something, but doesn't show an actual icon.
I committed the changes thus far to my repository, so you can take a look at it if you'd like.