Hi all!
I'd really like to include beamos in my game, and I think other people might too - but it's a little too high level to wrap my head around. So, I thought I'd present the idea to the community and see what we can come up with!
The beamos statue is easy, you'd want a sprite with 8 directions so it can follow the hero, then just check and see when the hero is too close and start firing a beam. The beam itself is where it gets tricky! My thought is that the beam would an enemy breed of its own which is generated by the beamos statue (probably in a continuous stream). What I'm thinking of is an 8x8 sprite that can be created over and over again so that the beam can go in any direction. They move toward the hero in a line (somehow) and terminate being generated after a certain time. I'm not entirely sure how to implement this though...
Maybe I'm over (or under) thinking this and there's a better way? Let's brainstorm!
I'd really like to include beamos in my game, and I think other people might too - but it's a little too high level to wrap my head around. So, I thought I'd present the idea to the community and see what we can come up with!
The beamos statue is easy, you'd want a sprite with 8 directions so it can follow the hero, then just check and see when the hero is too close and start firing a beam. The beam itself is where it gets tricky! My thought is that the beam would an enemy breed of its own which is generated by the beamos statue (probably in a continuous stream). What I'm thinking of is an 8x8 sprite that can be created over and over again so that the beam can go in any direction. They move toward the hero in a line (somehow) and terminate being generated after a certain time. I'm not entirely sure how to implement this though...
Maybe I'm over (or under) thinking this and there's a better way? Let's brainstorm!