Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Yruama

#1
Bugs & Feature requests / Solarus 1.4 for OSx
August 27, 2015, 11:35:31 AM
Hi !

I have several friends who have OSX. The latest version of it is only 1.3

There are the source code of solarus 1.4.4. how can they build the project ? They are really bad in this domain ... And i never touch OSX ...
I just know the have an Unix console but they can't do 'Apt-get install cmake'

Thanks !
#2
Bugs & Feature requests / Playing on Android
August 26, 2015, 04:14:14 PM
Hi,

I just DL ZSDX on my Android and i search how can i do the same thing.

Do you create a tutorial or something else to explain how can i do it ?
#3
Development / Re: [Solarus 1.4] NPC Dialog
July 08, 2015, 04:21:58 PM
Thank's a lot :)
#4
Development / Re: [Solarus 1.4] NPC Dialog
July 08, 2015, 03:37:55 PM
There are a function to add a sprite at the left of the dialob box ?
Or i have to create a new sprite ?
#5
Development / Re: Path finding movement
July 07, 2015, 05:32:04 PM
They are on the same layer.

Without block it dose not work

i will try with target but it's a labyrinth so i guss Path finding is better ...
#6
Development / Draw text
June 28, 2015, 07:44:03 PM
I try to draw text in the middle of screen when the player enter in a dungeon.

I try this :

local map = ...
local game = map:get_game()
local surface = sol.surface.create(320, 240)

function map:on_started()
local dialog_font, dialog_font_size = sol.language.get_dialog_font()
  local menu_font, menu_font_size = sol.language.get_menu_font()

dungeon_name = sol.text_surface.create {
    font = menu_font,
    font_size = menu_font_size,
    color = {240, 200, 56},
    text_key = "dungeon.name.0",
    horizontal_alignment = "center"
  }
    dungeon_name:draw(surface)
end


But it does not work. I have no error.
#7
Development / Re: Path finding movement
June 15, 2015, 07:14:08 PM
when i speak with the NPC the bloc is set disabled
#8
Development / Re: Path finding movement
June 15, 2015, 07:06:19 PM
The distance is between the NPC and the button : http://puu.sh/ipSKa/faa099e917.png

Its under 200 px :(
#9
Development / Re: [Solarus 1.4] NPC Dialog
June 15, 2015, 07:03:34 PM
I DL the source code of ZSDX and i look what you do.

Found_fairy.1 :

Que vas-tu en faire ?
Récupérer des Coeurs
La conserver


There is no

$?

What this means ? : http://puu.sh/ipSDk/6adbf6da90.png
#10
Development / Path finding movement
June 14, 2015, 07:03:23 PM
Hello,

I want to use this : http://www.solarus-games.org/doc/latest/lua_api_path_finding_movement.html so i do this :

myInterrupt.on_activated = function()
game:start_dialog('myDialog')
local m = sol.movement.create('path_finding')
m:set_target(map:get_entity("hero"))
m:set_speed(64)
m:start(myNPC)
end


but myNPC have a random movement.

What i fail ?
#11
Development / [Solarus 1.4] NPC Dialog
June 14, 2015, 06:45:57 PM
Hi.

I don't find the doc for dialog.
How can i answer a question with the new editor ?

Thanks
#12
Development / It is possible ?
June 10, 2015, 05:59:33 PM
Hi,

I never coded lua. I wonder if it is possible to script a mini-game when i enter in a room like a tic tac toe.

Thanks
#13
Development / Video mode
December 11, 2014, 05:24:52 PM
Hi,

How can i set "hq4fx" to default video mode ?

I search in the forum but i just found how chande the size of the windows :(
#14
Development / Re: Sidemap - Scrolling
December 09, 2014, 08:43:03 PM
It works.

Merci !
#15
Development / Sidemap - Scrolling
December 09, 2014, 01:48:27 PM
Hey' !

If i have 3 maps like this :

+--+--+
| A | B |
+------+
|    C   |
+------+

How can i use Scrolling - Side of the map for my teleportation ?
If i use it on the map A on C it works, but if i use it on map B on C my char go at the same position like my Map A.

If i use scrolling with teleportation point (A to B) the scrolling is like i'm goind top. How can i change it for scroll rigth to left

Thanks