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Messages - Helmasaur

#1
Okay, so for the first question, I have my answer ! I will check the source code of the game and the videos on Youtube.

I will try to explain better. I wonder if the part of the map showed on the screen is a constant number of tiles and then scaled depending on resolution of the screen or if does the engine display as much tiles the screen is able to ?
#2
Thank you for the answer.

I saw that it is obliged to be a multiple of 8. I actually wonder how is the game displayed depending on the resolution of the screen. Is it a fixed number of tiles with a scale game or does it display all it can ?

I will try to search if there is the rabbit part in a video of the making of Zelda Return of the Hylian (Solarus Edition). So I understood that it's possible to change the form of Link. I guess that it is possible to give him powers ? It should be like Link using a new weapon.
#3
Hello,

I'm interested in using Solarus but I have a couple of questions. I read the documentation and watch the videos Christopho uploaded on Youtube.

First of all, I wonder what is the best size for tiles. Is it 16x16 ? I don't plan on using ALTTP but my own ones. I know that usually, it is 16x16 which is used but maybe it is too small for non pixel-art graphics. Then, I would like to know if Solarus handles transformations such as Link into a rabbit in ALTTP or the masks in M'SM.

Thank you very much :) .