Ah, right. I've been doing to much GML lately.
Also, I've realized that I've been going about this all wrong. I should be using map:on_obtained_treasure(treasure_item, treasure_variant, treasure_savegame_variable) instead.
Also, I've realized that I've been going about this all wrong. I should be using map:on_obtained_treasure(treasure_item, treasure_variant, treasure_savegame_variable) instead.