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Your projects / Re: Solarus - Rogue Like Features
« on: August 11, 2014, 02:00:19 PM »
Hey Christopho!
If I said I wanted to get rid of project_db.dat what would you think?
At the moment I have to define each map in there. Works great for normal Zelda games but a fair number of rogue-likes don't have an explicit number of maps.
Some are infinite and will just keep generating new ones the further you go down the dungeon. Others a random range, for example there will be 5 to 10 levels in the game. And so on.
Also I would say, just let the file system keep track of files. You already have a sprites directory structure, why do you need to list out each of those sprite files in project_db.dat?
Anyway, just wanted to get your thoughts on the matter.
If I said I wanted to get rid of project_db.dat what would you think?
At the moment I have to define each map in there. Works great for normal Zelda games but a fair number of rogue-likes don't have an explicit number of maps.
Some are infinite and will just keep generating new ones the further you go down the dungeon. Others a random range, for example there will be 5 to 10 levels in the game. And so on.
Also I would say, just let the file system keep track of files. You already have a sprites directory structure, why do you need to list out each of those sprite files in project_db.dat?
Anyway, just wanted to get your thoughts on the matter.