As a true beginner i try to create a quest and its not easy at all. Rpg Maker Web is more mouse click easy. Still i try to create and figure out how to do many things with Solarus.
What i have done so far is real not much. Its more because of the copied files. You must understand that trying to understand LUA "being a beginner" and not much programming knowledges make it real hard for me.
What i has done so far is it start showing the solarus logo, then it goes to the look alike zelda a link to the past title.
The thing i try to do and understand is that when it is at the title screen, it then ask as: press space bar (example). Also the "title music" play in loop wich should not (except when returning to the "intro title" from start). Brief it repeat once. If no spacebar has been touch then it go at an other menu. This menu tell some story showing some images and text similar as children of solarus.
When this story telling menu is shown, pressing on some button make it go back to the title intro asking again (space bar "example").
When the (space bar) is pressed, then it goes to an other menu as Children of Solarus having the possibility to have 3 saved games. This menu has the possibility to "erase" a saved game of the choice (to start new account). When a save place is choosen and there is no name. The user see a menu that he/she write a name, then choose the OK; this goes back to the save name selection menu.
When a name is selected, then the player goes on some map at some point. I have made no maps so far, but i have put on some paper for quite some time this idea of mine of 81 world side scrooling maps. (9 horizontal by 9 vertical). As the old Nes Zelda 1, the caracter passed from one map to an other.
Except this time passing from one map to an other will be more difficult, since the player will need some items find in some dungeons. Like a (rope) that make link walk onto to use as a bridge, that the (rope) goes back automaticly when being on an other map beside. The use of some (arrow) that shot some target, that make a bridge apear. The use of some (lamp) that could make apear some entrance or bridge apear. The use of some (swimming tool) to swim into deep water, passing from one map to an other.
So the items find into dungeons will not only serve in the dungeon, but also for the world. Passing from a village to a dungeon to the next village to the next dungeon. The quest will be quite very long. I even have drawn on computer the image of the idea of the 81 maps.
I have put a zipped file of near 73mb on my google drive of the "data" that is done so far. The folder "data" has a longer name. Just rename the folder "data". You can open it with the latest Solarus Quest Engine and try running it also to see (there is really nothing much done). I have also added a folder to the zip file so you could have some ideas of the world.
Even if i know that it dont have any virus into, i encourage that you antivirus check the file. Here is the link to the zip file of what ive done so far: https://drive.google.com/file/d/1_arf-WzYhpVEDUWjEIsjrOL_9arQf_3d/view?usp=sharing
A+
What i have done so far is real not much. Its more because of the copied files. You must understand that trying to understand LUA "being a beginner" and not much programming knowledges make it real hard for me.
What i has done so far is it start showing the solarus logo, then it goes to the look alike zelda a link to the past title.
The thing i try to do and understand is that when it is at the title screen, it then ask as: press space bar (example). Also the "title music" play in loop wich should not (except when returning to the "intro title" from start). Brief it repeat once. If no spacebar has been touch then it go at an other menu. This menu tell some story showing some images and text similar as children of solarus.
When this story telling menu is shown, pressing on some button make it go back to the title intro asking again (space bar "example").
When the (space bar) is pressed, then it goes to an other menu as Children of Solarus having the possibility to have 3 saved games. This menu has the possibility to "erase" a saved game of the choice (to start new account). When a save place is choosen and there is no name. The user see a menu that he/she write a name, then choose the OK; this goes back to the save name selection menu.
When a name is selected, then the player goes on some map at some point. I have made no maps so far, but i have put on some paper for quite some time this idea of mine of 81 world side scrooling maps. (9 horizontal by 9 vertical). As the old Nes Zelda 1, the caracter passed from one map to an other.
Except this time passing from one map to an other will be more difficult, since the player will need some items find in some dungeons. Like a (rope) that make link walk onto to use as a bridge, that the (rope) goes back automaticly when being on an other map beside. The use of some (arrow) that shot some target, that make a bridge apear. The use of some (lamp) that could make apear some entrance or bridge apear. The use of some (swimming tool) to swim into deep water, passing from one map to an other.
So the items find into dungeons will not only serve in the dungeon, but also for the world. Passing from a village to a dungeon to the next village to the next dungeon. The quest will be quite very long. I even have drawn on computer the image of the idea of the 81 maps.
I have put a zipped file of near 73mb on my google drive of the "data" that is done so far. The folder "data" has a longer name. Just rename the folder "data". You can open it with the latest Solarus Quest Engine and try running it also to see (there is really nothing much done). I have also added a folder to the zip file so you could have some ideas of the world.
Even if i know that it dont have any virus into, i encourage that you antivirus check the file. Here is the link to the zip file of what ive done so far: https://drive.google.com/file/d/1_arf-WzYhpVEDUWjEIsjrOL_9arQf_3d/view?usp=sharing
A+