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Messages - Slicky

#1
Development / Re: Editing default values
August 13, 2016, 12:02:00 PM
Awesome Thank you! Is their anyway to view the code of the built in abilities or items for reference? I am a pretty entry level programmer and it would nice to see how the items work like the boomerang to help me with what I am doing.
#2
Development / Re: Editing default values
August 13, 2016, 11:49:54 AM
Well now I am stuck again. Is it not possible to add your own ability or keyboard command? I am trying to make a default ability of being able to throw your weapon. I want this ability to be gained when the player gets his weapon, along with the normal sword ability which allows him to attack with it. This also requires having a new bound key to be used specifically for throwing the weapon. Sorry if I am just missing something, but I'm really stuck on this.
#3
Development / Re: Editing default values
August 13, 2016, 08:49:07 AM
Oh okay I get it. So if I'm correct, there are certain things in the game that you can't directly edit, but that you can call separate functions to edit. I think this has been what's confusing me. So like you can't edit directly where the character speed is set by default, but the only way to change it is to call a new function overwriting it.
#4
Development / Re: Editing default values
August 13, 2016, 06:34:27 AM
Thanks so much for your help! So is there no way to edit or add to the existing built-in abilites like "sword", "sword_knowledge", "swim", etc..?
#5
Development / Editing default values
August 13, 2016, 03:43:59 AM
Hey everyone, I am having some trouble location certain code that will allow me to change default values. Some of the values I'm looking for include default player speed(I know how to change it depending on the map, i just wanna know where you can just edit it overall), input commands(like why is c always attack and d pause, I see that it is saved in the save file, but I don't know how to edit prior to saving), and how to edit or add abilities. The reason for the last one is I am planning on having an ability for my player to throw his weapon and I was able to make a new item to do that, but I want it so that instead of collecting an item, he just starts with this ability or maybe obtains this ability at some point during the game. Thank you guys for all of your help!
#6
I tried copying over the debug script and I set it all up, but now nothing is happening when I launch. I think I have some other issues that are preventing it from working because I even copied all of the scripts from your script folder and the main, but it won't even launch when I do that.
#7
Yea I know how to do that, but I was hoping for a really quick way to just jump in and test something really quick. Thanks for helping out though! Maybe it will be something that could be implemented in the future!
#8
Hey guys, I was wondering if there was anyway for you to jump straight into any map that you are working on to test something rather than having to wait through your intro or menu screens just to get to it. Hope I made that kind of clear, but I was just wondering if that was a feature and maybe it could be in the future? Thanks guys!