Thanks for confirming, Christopho!
You may want to mention a few caveats for the Mac OS compilers:
- compile against Lua 5.1.
- When you open the quest editor, the menubar may be unresponsive. You can switch to a different application then switch back to regain control of it.
- If the quest editor crashes when you open a quest, you must recompile the solarus engine and the quest editor without LuaJIT support. (One of my Macs works with it, the other doesn't)
If you want me to I can make the changes and make a pull request/send you a patch.
Okay, now I can start tinkering with the engine. Thanks for making it!
You may want to mention a few caveats for the Mac OS compilers:
- compile against Lua 5.1.
- When you open the quest editor, the menubar may be unresponsive. You can switch to a different application then switch back to regain control of it.
- If the quest editor crashes when you open a quest, you must recompile the solarus engine and the quest editor without LuaJIT support. (One of my Macs works with it, the other doesn't)
Code Select
cmake -DCMAKE_PREFIX_PATH="/usr/local/Cellar/qt5/5.7.1_1/lib/cmake/" -DSOLARUS_USE_LUAJIT=OFF -Wno-dev ..
If you want me to I can make the changes and make a pull request/send you a patch.
Okay, now I can start tinkering with the engine. Thanks for making it!