Sounds right, maybe. I don't know very much about coding. Tried to learn it for the last 4 years and still can not code (Java, C++, C#)(Using Unity and Unreal). I am a game designer, not programmer unfortunately. I can show you very nice and detailed level designs, but that seems to be it for me. And I have apparently messed up my project_db so I will have to start all the way over again. Sorry...
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#2
Development / Re: HUD/Key Mapping Help Needed
July 09, 2016, 07:17:19 PM
I already have a hearts.lua just trying to figure out how to call it and display it like the rupee.lua.
The rupee script is displayed/called like this:
local rupee_icon = sol.surface.create("hud/rupee_icon.png")
local rupee_text = sol.text_surface.create()
function game:on_draw(dst_surface)
rupee_icon:draw_region(0, 0, 12, 12, dst_surface, 10, 220)
rupee_text:set_text(game:get_money())
rupee_text:draw(dst_surface, 25, 228)
end
Just thought I should be able to call/display the hearts.lua the same.
The rupee script is displayed/called like this:
local rupee_icon = sol.surface.create("hud/rupee_icon.png")
local rupee_text = sol.text_surface.create()
function game:on_draw(dst_surface)
rupee_icon:draw_region(0, 0, 12, 12, dst_surface, 10, 220)
rupee_text:set_text(game:get_money())
rupee_text:draw(dst_surface, 25, 228)
end
Just thought I should be able to call/display the hearts.lua the same.

#3
Development / Re: HUD/Key Mapping Help Needed
July 09, 2016, 04:28:54 AM
Of my game manager script? or every script in the game? Seems like that would be a lot of scripts. And this will help me with the HUD system and stuff?
#4
Development / HUD/Key Mapping Help Needed
July 08, 2016, 08:30:58 PM
I am wondering if anyone has really done a HUD system and key mapping after watching Christopho's tutorial on the rupee counter? I tried to do the same with thing as the rupee counter with the hearts with no avail. All I need left to finish is the hearts, key mapping for controller use, getting enemies to attack you, and menus. I am patiently waiting for Christopho to redo the French tutorials in English with 1.5 as he stated in these forums. But, I am making this for my daughters who love Zelda games, as I do too, so thanks to anyone with help...
#5
Development / Re: Saving game issues
July 07, 2016, 02:54:01 AM
Thanks, I have been able to save treasure state and it stay after I finally figured out where my SavedGame folder was. Win 10 had me everywhere searching for save1.dat file. Found out if you click "This PC" on the left side of your Windows library dialog box, then click the "up one level" arrow, you get to your $Home folders with .solarus there. Just in case someone else gets lost. lol Thanks though... Good Luck on your build
#6
Development / Re: Saving game issues
July 07, 2016, 12:56:15 AM
Update:
All things reset after entering the area from another map as well. So, I am thinking it might not be saving as I thought, although I do have the items still.
Anyone know how to fix the file system issues? or Why I can't save game correctly? Thanks
All things reset after entering the area from another map as well. So, I am thinking it might not be saving as I thought, although I do have the items still.
Anyone know how to fix the file system issues? or Why I can't save game correctly? Thanks
#7
Development / Saving game issues (Solved)
July 06, 2016, 09:57:37 PM
I have an issue saving my game. I can not change written directory from main folder like : C:\Users\###\Desktop\solarus. If I did a tut folder like C:\Users\###\Desktop\solarus\tut, it will state no quest found. (Even if I make a new map/quest, it will not save to any folder but C:\Users\###\Desktop\solarus.)
This is making an issue for finding where my saved game files are. (I tried to make a SavedGame folder in solarus main folder or in data, but neither showed saved.dat)
My game is saving as I have a weapon from a chest, but when I die or restart the game (pushing play in the quest editor), chest are reset, but I still have the weapon. Not sure what is happening here.
Thanks for any help.
This is making an issue for finding where my saved game files are. (I tried to make a SavedGame folder in solarus main folder or in data, but neither showed saved.dat)
My game is saving as I have a weapon from a chest, but when I die or restart the game (pushing play in the quest editor), chest are reset, but I still have the weapon. Not sure what is happening here.
Thanks for any help.
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