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Messages - Solenoid

#1
Development / Re: Solarus, how to start on osx ?
May 28, 2016, 12:09:59 PM
Hello,

I'm using a manual run of the solarus.app. In the app a data directory is included, would solarus.app prefer to use the inernal (.app) directory of an external one ?
See screenshot of my directory structure in the previous​ post.

Version 1.5 seems to be a good solution, are there any beta .app available ?




#2
Development / Re: Solarus, how to start on osx ?
May 27, 2016, 08:19:27 AM
Hi,

I'm looking for a solution to build funny games on windows/osx. Rpgmaker or unity work fine but due to the Lua implementation I'm keen on using solarus. The solarus "Zelda" games run fine, so there is nothing wrong with the engine. The main seems to be an issue is the location of the data file, why not add a simple file dialog ?
#3
Development / Re: Solarus, how to start on osx ?
May 25, 2016, 01:50:05 PM
Hello,

Thanks for the quick response​ !

"Data" was a typo "data" is the current format. Running solarus engine has no results : no screen or error.txt.
Is there an option to enable a debug or error file ?

I'm open to test 1.5 osx !
#4
Development / Solarus, how to start on osx ?
May 25, 2016, 10:11:58 AM
Hello,

Using the online English tutorials does not cover the start of a new quest on OSX. I create a directory where the quest editor created a DATA directory. The quest engine & editor are added to the directory. The quest editor is able to load / save but the engine does not run.

work directory Documents\game\
Quest files       Documents\game\Data
Engine             Documents\game\
Editor              Documents\game\

There is no error.txt available in one of those directory's.


How to fix this ?