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Solarus => Bugs & Feature requests => Topic started by: wizard_wizzle (aka ZeldaHistorian) on April 14, 2016, 02:48:15 PM

Title: Flying enemies and walls
Post by: wizard_wizzle (aka ZeldaHistorian) on April 14, 2016, 02:48:15 PM
I have enemies where I've set enemy:set_obstacle_behavior("flying") and enemy:set_layer_independent_collisions(true) that are traversing walls that are set to block enemies - is this the expected behavior? Is there a way I can change this if it is?
Title: Re: Flying enemies and walls
Post by: Christopho on April 14, 2016, 03:01:40 PM
No, if this is confirmed this is a bug.
Title: Re: Flying enemies and walls
Post by: wizard_wizzle (aka ZeldaHistorian) on April 15, 2016, 03:33:31 AM
Nevermind! I stupidly hadn't realized that I had written set_ignore_obstacles(true) on one of the motions.