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Solarus => Development => Topic started by: YoshiMario2000 on May 24, 2015, 01:51:13 PM

Title: RESOVELD:Reusing the code from Mystery of solarus DX, Help.
Post by: YoshiMario2000 on May 24, 2015, 01:51:13 PM
Hello, I'm working on a project in solarus, (nice engine by the way.)
and I am basically taking the Mystery of solarus code and reworking it into my quest.

I want to know how "small_keys" and other dungeon items can be enabled on a map.
(I'm terable at find code I want.) And yes, I did read The Small keys post:http://forum.solarus-games.org/index.php/topic,245.0.html (http://forum.solarus-games.org/index.php/topic,245.0.html)

If you can help thanks.
Title: Re: Reusing the code from Mystery of solarus DX, Help.
Post by: YoshiMario2000 on May 24, 2015, 04:08:47 PM
Wow. I found out what to do.
I had to change the world name to "dungeon_(numberofdungeon)"

Opps...
Title: Re: RESOVELD:Reusing the code from Mystery of solarus DX, Help.
Post by: Christopho on May 24, 2015, 05:41:48 PM
Exactly!
One more reason for me to make a tutorial about small keys soon.