Whenever I attempt to test my quest, all walls are able to be partially walked through from behind and stop the hero a few pixels to early when walking forward. I don't understand why this is and the tiles are all correctly sized. Am I using the wrong type of pattern or is this a bug?
Are you using your own sprites for the hero? If that's the case, changing the origin of the sprite animations of the hero may solve this.
Thanks that worked perfectly :D