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Solarus => Development => Topic started by: lefthandedhero on January 14, 2024, 06:33:06 PM

Title: Question About Using 8-Bit Graphics
Post by: lefthandedhero on January 14, 2024, 06:33:06 PM
If I understand correctly, the default art assets in the game's engine are 16-bit. I'm planning on using 8-bit NES-like art made using Pro Motion (the pixel art tool that the Shovel Knight team used), and I was wondering if there's anything I need to keep in mind in regards to using 8-bit sprites, tiles, etc. in this engine.