So I was working on a new light_manager script for my quest, but I've run into an issue with (what I think is) an engine limitation.
I'm trying to get it so that one surface applies to another while inverting it's alpha channel content (Opaque becomes transparent and transparent becomes Opaque). I'd write an algorithm myself in lua, but It would seem (Unless I'm missing something), that this is impossible for the moment.
I'm trying to get it so that one surface applies to another while inverting it's alpha channel content (Opaque becomes transparent and transparent becomes Opaque). I'd write an algorithm myself in lua, but It would seem (Unless I'm missing something), that this is impossible for the moment.