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Solarus => Development => Topic started by: ffomega on January 30, 2017, 02:02:41 AM

Title: [SOLARUS] Tileset Cache and Snapshot Build?
Post by: ffomega on January 30, 2017, 02:02:41 AM
Hey Chris.  We had discussed the tileset performance bug with Solarus, and you asked me to submit a report to github.  I saw in your report that you fixed this bug, now placing tilesets into a cache that allows much faster load time.  Have you made a snapshot build for this yet?  I'd like to be able to test maps faster for compatibility on my tilesets. :)
Title: Re: [SOLARUS] Tileset Cache and Snapshot Build?
Post by: Christopho on January 30, 2017, 11:55:42 PM
Here it is!
http://www.solarus-games.org/downloads/solarus/win32/solarus-1.6.0-snapshot-20170130-win32.zip
Title: Re: [SOLARUS] Tileset Cache and Snapshot Build?
Post by: ffomega on January 31, 2017, 03:22:23 AM
Thank you Chris!  This is Perfect! :)