I see this method 'pickable:get_followed_entity()' exists so I guess it is possible to attach a pickable heart to a custom entity would return together to the hero.
Perhaps with movements? But how then appoint an unnamed pickable heart created automaticcally by the engine?I can get the sprite with a table, but not the entity.
pickable:get_followed_entity() only works with the hookshot and the boomerang.
You can define the on_position_changed() event on your custom entity, and call set_position on the pickable from there.
The collision callback of your custom entity is the entry point: if the custom entity collides with a pickable, then you know the pickable in your script even if it has no name.
OK so I fetch in this sense.
Thank you!