Author Topic: text surface fade_in and fade_out?  (Read 1820 times)

0 Members and 1 Guest are viewing this topic.

wizard_wizzle (aka ZeldaHistorian)
  • Sr. Member
  • ****
  • Posts: 263
    • View Profile
text surface fade_in and fade_out?
« on: April 07, 2017, 03:53:55 PM »
When I create a text surface, I can draw it near a custom entity by using draw_visual from on_post_draw, but when I try to apply a fade_in or fade_out to that surface (which the api says is general to all drawables) it doesn't seem to do anything. Is this a bug? Has anyone else tried this and succeeded?

MetalZelda

  • Hero Member
  • *****
  • Posts: 551
    • View Profile
Re: text surface fade_in and fade_out?
« Reply #1 on: April 07, 2017, 10:32:18 PM »
You still can draw the text on a clean surface, it should work.
I never succeeded to fade a text surface, no idea why