Author Topic: Equipment items as a class  (Read 1668 times)

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wizard_wizzle (aka ZeldaHistorian)
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Equipment items as a class
« on: October 13, 2016, 03:08:59 PM »
I've been thinking about equipment items and if it would be possible to extend them to work more like a class in an RPG, so you could give custom stats and such to items. The ultimate extension would be to allow for a sort of crafting system where you could customize the item and it would be saved with the custom stats and sprite.

My thought is this should be possible by creating an item script for each type of item, say a sword or dagger or axe, then using variants to cover the different sprites. Then I'm wondering if it's possible to create a function in the item script that's called after item_create that passes and sets the stats and saves the item. The condition I see is that you'd still only be able to have one type of each item, or at least one variant, right?

Any other interesting ideas anyone has about extending the built in items? Or is this something that's better handled by ditching the built in items and using custom entities?