Hole into teletransporter

Started by wizard_wizzle (aka ZeldaHistorian), June 17, 2016, 04:42:16 PM

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In the past, I was able to place a teletransporter over a hole so that when the hero fell into the hole, he was transported to a new map. This no longer appears to work in 1.5dev - was this intentional? Is it possible to get the old behavior back?

Also Christopho, I was wondering if there was any estimate on the release of 1.5? I wanted to release the full version of my game soon, but wanted it to run on Solarus 1.5

Thanks!

This should still work, if it does not it is a serious bug that I must fix before 1.5. Can you open a github issue explaining how I can reproduce it? I will fix it as soon as possible.

About the release date, it is hard to say. There are only 5 remaining issues in Solarus (and one of them is precisely about making automated tests on special teletransporter situations!) but 26 in Solarus Quest Editor. Not much progress was done during the last few weeks, I was busy on other things. Also I will be a father again soon so I cannot make big promises :) But I think it is more a question of motivation. An 1.5 release before the end of July should be doable.

I just checked, it works correctly in ZSDX in Lyriann Cave with the current 1.5 dev.

There is a very very small possibility that some event defined in some of my scripts that you use is breaking that behavior. I am not sure, though.
"If you make people think they're thinking, they'll love you. But if you really make them think, they'll hate you."

June 18, 2016, 02:54:50 AM #4 Last Edit: June 19, 2016, 04:45:18 PM by wrightmat
Cool, I'll do some more testing - thanks! And congrats Christopho!!!

EDIT: It was just me being stupid in one of my scripts. No engine error :)